Python crash course: a hands-on, project-based introduction to programming (Record no. 32882)

000 -LEADER
fixed length control field 02002 a2200217 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240920105329.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781718502703
040 ## - CATALOGING SOURCE
Original cataloging agency ICTS-TIFR
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Eric Matthes
245 ## - TITLE STATEMENT
Title Python crash course: a hands-on, project-based introduction to programming
250 ## - EDITION STATEMENT
Edition statement 3rd Ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. No Starch Press,
Date of publication, distribution, etc. [c2023]
Place of publication, distribution, etc. San Francisco, US:
300 ## - Physical Description
Pages: 514 p.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Introduction<br/><br/>Part I: BASICS<br/>Chapter 1: Getting Started<br/>Chapter 2: Variables and Simple Data Types<br/>Chapter 3: Introducing Lists<br/>Chapter 4: Working with Lists<br/>Chapter 5: if Statements<br/>Chapter 6: Dictionaries<br/>Chapter 7: User Input and while Loops<br/>Chapter 8: Functions<br/>Chapter 9: Classes<br/>Chapter 10: Files and Exceptions<br/>Chapter 11: Testing Your Code<br/><br/>Part II: PROJECTS<br/>Chapter 12: A Ship That Fires Bullets<br/>Chapter 13: Aliens!<br/>Chapter 14: Scoring<br/>Chapter 15: Generating Data<br/>Chapter 16: Downloading Data<br/>Chapter 17: Working with APIs<br/>Chapter 18: Getting Started with Django<br/>Chapter 19: User Accounts<br/>Chapter 20: Styling and Deploying an App
520 ## - SUMMARY, ETC.
Summary, etc. Python Crash Course is the world’s best-selling guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time. You’ll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You’ll also learn how to make your programs interactive and test your code safely before adding it to a project. You’ll put your new knowledge into practice by creating a Space Invaders–inspired arcade game, building a set of data visualizations with Python’s handy libraries, and deploying a simple application online.
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://nostarch.com/python-crash-course-3rd-edition#content">https://nostarch.com/python-crash-course-3rd-edition#content</a>
Link text Table of Contents
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Shelving location Date acquired Inventory number Full call number Accession No. Koha item type
        ICTS Rack No 3 06/08/2023 53617 dt. 02/06/2023 QA76.73 02694 Book